Vore in Media

Aiming to chronicle every instance in mainstream!

Archive for the ‘escape’ Category

Extreme Dinosaurs; 1×20 ‘Bones of Contention’ – Tyrannosaurus Skeleton

leave a comment »

Media: animated series: “Extreme Dinosaurs”
Episode: 1×20: “Bones of Contention”

Description:

Four dinosaur skeletons have come to life following construction over their graves and the Extreme Dinosaurs fight them in an attempt to control their destructive rampage. The Tyrannosaurus skeleton at one point attempts to swallow T-Bone, and indeed, grabs him with its jaws and gulps him down, but since it has no organs, T-Bone simply ends up in the skeleton’s ribcage for a short few seconds before he escapes. Read the rest of this entry »

Advertisements

The Jetsons; 1×16 ‘The Little Man’ – Astro / George

leave a comment »

Media: animated series: “The Jetsons”
Episode: 1×16: ‘The Little Man’

Description:

George was shrunken down by Mr. Spacely during a work demonstration of a shrinking machine. The machine’s reverse function was not operational, and so he was forced to continue his daily life at six inches tall, until the matter was resolved.

When George retired to bed that night, a snoring Astro inhaled deeply, unwittingly sending him flying into his open mouth. George’s angry protests echoed from within before he pries Astro’s mouth open to escape. Read the rest of this entry »

Written by Esuriit

2018 June 15 at 00:00

Super Bonk [SNES] – Gapgap / Bonk

leave a comment »

Media: video game: “Super Bonk”
Developer: Red Company
Platform:
SNES

Description: 

In the Big Engine Room of Stage 4, Bonk can encounter a purple dinosaur near the top of the screen. When Bonk gets too close Gapgap will swallow Bonk, again, furiously kicking his feet. He must go through Gapgap’s innards to escape the opposite end. Read the rest of this entry »

Super Bonk [SNES] – Lipworm / Bonk

leave a comment »

Media: video game: “Super Bonk”
Developer: Red Company
Platform:
SNES

Description: 

In the ‘Beating Heart’ area of Stage 2, after being swallowed by the dinosaur, Bonk can encounter Lipworms – parasites with cartoon feminine lips for a mouth. If too close to a Lipworm, Bonk is swallowed, head-first and must venture through its innards to escape from the opposite end. Read the rest of this entry »

Written by Esuriit

2014 March 21 at 00:00

Super Bonk [SNES] – Dinosaur / Bonk

leave a comment »

Media: video game: “Super Bonk”
Developer: Red Company
Platform:
SNES

Description: 

Stage 2 has Bonk going from a prehistoric jungle to a giant living room. In said living room, there is a large champagne glass which Bonk must enter, where he is sucked up through a straw into the mouth of a dinosaur. The rest of the stage has Bonk traveling through the dinosaur’s innards, from intestines, brain and heart until Bonk reaches the boss of the stage. After the boss is defeated, the dinosaur is seen sneezing Bonk into Stage 3. Read the rest of this entry »

Super Bonk [SNES] – Kuu / Bonk

leave a comment »

Media: video game: “Super Bonk”
Developer: Red Company
Platform:
SNES

Description: 

The ‘Attention Please’ area of the first stage takes place on an airplane and is the first area where the enemies known as ‘Kuu’ as seen – purple pterodactyl-like enemies roughly the same size as Bonk. Much like Pafpaf enemies, if a Kuu comes too close, it will grab Bonk in its jaws (kicking furiously) and swallow him and Bonk must travel through its intestines to escape the opposite end. Read the rest of this entry »

Super Bonk [SNES] – Pafpaf / Bonk

leave a comment »

Media: video game: “Super Bonk”
Developer: Red Company
Platform:
SNES

Description: 

In the Jurassic Bay area of the first stage, falling into the water brings Bonk to the Jurassic Sea area, where there are numerous Pafpaf enemies – feminine reptile-like creatures with over-sized cartoon lips. If Bonk gets too close, the Pafpaf will grab him head-first, with his legs kicking furiously before he is swallowed. A short level, ‘Inside Pafpaf’s Body’ is played with cartoon innards and gastric acid that causes digestion damage. In order to escape, Bonk must travel through the body and escape from the opposite end. Read the rest of this entry »

Terranigma [SNES] – Cube / Ark

leave a comment »

Media: video game: “Terranigma”
Developer: Quintet
Platform:
SNES

Description: 

Late in the game, simple cube enemies are encountered in Beruga’s Lab as well as in the Lab Tower in Siberia. These cubes simply bounce backwards and forwards between walls, and if they collided with Ark, they would encase him, slowly draining him of health until they are destroyed with any regular attacks. Read the rest of this entry »

Written by Esuriit

2012 December 21 at 08:00

Warcraft III: Reign of Chaos [Computer] – Kodo Beast / Various

with one comment

Media: video game: “Warcraft III: Reign of Chaos”
Developer: Blizzard Entertainment
Platform:
Computer

Description: 

The kodo beast unit – somewhat resembling a large rhinoceros – is first usable in the third chapter of the Orc Campaign, but can be accessed at any time with the use of the Warcraft III World Editor. Kodo beasts are able to swallow an enemy unit whole, though cannot devour heroes, air units or high level enemies. Swallowed enemies are removed from the map, and their portrait is displayed in red with their health bar slowly depleting – signifying digestion damage. Once their health bar is depleted, the kodo beast belches and can once again use their devour ability. If slain before digestion is complete, the trapped unit is freed. Read the rest of this entry »

Final Fantasy VII [PS1] – Pitcher Plants / Frog, Insect

leave a comment »

Media: video game: “Final Fantasy VII″
Developer: Squaresoft
Platform: PS1

Description:

Ancient Forest is an optional area accessed late in Disc 2 after defeating ‘Ultimate Weapon’ (or perhaps earlier if one breeds a mountain-worthy Chocobo – green, black or gold). It is a series of mini-puzzles involving the use of insects, frogs, pitcher plants and other man-eating plants.

Throughout the area are small pale-looking pitcher plants. Once fed an insect or a frog, its lid will close, allowing Cloud to jump onto it. The prey inside will struggle, and in the case of frogs, will pop back out. Insects also struggle, but when the pitcher plants open again nothing will jump out. Cloud himself can’t jump inside them though. Read the rest of this entry »

Written by Esuriit

2011 July 11 at 00:00