Vore in Media

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Archive for the ‘PS1’ Category

Metal Slug X [Neo Geo, PS1, PSN] – Orca / Allen O’Neil

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Media: video game: “Metal Slug X”
Developer: SNK
Platform:
PS1, PSN, Neo Geo

Description: 

Before the first screen transition in Mission 6 (Final Mission), Allen O’Neil appears as a sub-boss. Defeating him causes him to fall off the platform and into the jaws of an orca, who devours him, making chewing gestures and spits out his bones after returning below the water’s surface.

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Orca eats Allen O’Neil and spits out his bones:

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Last Updated: 2012 Oct 18.

Written by Dragan Komodo

2013 January 4 at 08:00

Silent Hill [PS1, PSN] – Split Head / Harry

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Media: video game: “Silent Hill”
Developer: Konami
Platform:
PS1, PSN

The following is particularly spoiler-heavy.

Description: 

In Midwich Elementary, the first major area of the game, there is a book in the otherworld library reserve that reads:

Hearing this, the hunter armed with bow and arrow said, “I will kill the lizard.” But upon meeting his opponent, he held back, taunting, “Who’s afraid of a reptile?”

At this, the furious lizard hissed, “I’ll swallow you up in a single bite!” Then the huge creature attacked, jaws opened wide.

This was what the man wanted. Calmly drawing his bow, he shot into the lizard’s gaping mouth. Effortlessly, the arrow flew, piercing the defenseless maw, and the lizard fell down dead.

Upon solving all the puzzles, the basement of the otherworld school has an elevator that takes Harry to the boss, a vague monsterish quadruped. At first, it will only attack with a headbutt, but after being shot a number of times, it will reveal that its mouth opens sideways. As the book mentioned previously, the key to defeating the boss is to shoot it with its mouth open. But, if Harry fails to escape (by either killing it quickly, or walking or running away), the enemy’s jaws will close on him resulting in an instant game over, where the screen fades to black and churning and munching sounds are heard.

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Split Head eats Harry:

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Last Updated: 2012 Oct 18.

Written by Dragan Komodo

2012 December 14 at 08:00

Suikoden II – Sauroid

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Media: video game: “Suikoden II″
Developer: Konami
Platform:  PS, PSP [Japan, as Suikoden I + II], Computer

Note:

  • None yet added.
Description:

Outside the Greenhill area, you can encounter enemies known as Sauroid(s), which appear to be green amphibians somewhere between a tadpole and a frog. They are capable of targeting the characters in your front row with either a tongue strike, or by using their long tongues to ensnare characters, swallowing them and jumping up and down to cause damage and then spitting them back out. These enemies seem to be available any time after the events of Two River up until the liberation of Greenhill (very late in the game) when different enemies replace them.

A more powerful version known as Fisheye(s) can be encountered in the area outside of Muse and seem to become available to fight after liberation of Rockaxe (also very late in the game). Apart from their colouring and strength, they are otherwise identical to the Sauroids.

Because either Sauroids or Fisheyes seem to be available throughout the entire game, just about all recruitable characters can fall prey to to them, and may include humans, an elf, kobolds (portrayed as dog-people), squirrels, a wolf, a unicorn, a gryphon, wingers (bird or bat-people), a robot, a vampire, a werewolf and octopuses.

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Video:

Sauroid swallows Bob, Gengen and Shiro.

Fisheye swallows Sigfried and Shiro.

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Parasite Eve II – Cocoon

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Media: video game: “Parasite Eve II″
Developer: Squaresoft (now Square Enix)
Publisher: Squaresoft (now Square Enix)
Platform:  PS1, PSN

The following is particularly spoiler heavy.

At the very end of the game, right before the last boss battle, No. 9 can be seen with Eve and seems to want the cocoon to absorb her. Only the cocoon’s ‘mouth’ appendage can be seen, with tentacle-like projections from its opening. Eve is saved, and No. 9 is swallowed instead. The appendage opens up and engulfs him, and is pulled upward off-screen as he struggles and kicks his legs.

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Video:

Eve is saved, and No. 9 is swallowed by the cocoon.

Wish to put in your two cents or discuss this depiction? Then please leave a comment on this post.

Written by Dragan Komodo

2011 September 19 at 00:00

Parasite Eve II – Glutton

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Media: video game: “Parasite Eve II″
Developer: Squaresoft (now Square Enix)
Publisher: Squaresoft (now Square Enix)
Platform:  PS1, PSN

First of all, the predator in question doesn’t seem to have an agreed-upon name since it never seems to be referred to by name in-game, and there doesn’t seem to be any official publications that give it one. People seem to call it Glutton, Garbage Sucker, Trash Monster, Big Mouth, among many made-up names.

Fairly early in Disc 2, Aya will fight a boss in the garbage incinerator of the Shelter area. It appears to be some large quadruped with huge arms and a massive mouth and is noted for its ability to inhale sharply, causing garbage – and Aya – to drift toward its mouth, and if she gets close enough, the boss will grab Aya in its jaws with a loud squish and seemingly swallow her as the screen fades to black and indicates a game over. Because it seems to have a tough protective hide, the most effective way to damage it is to shoot it while it is inhaling, mouth gaping open. Of course, if one reloads their gun at an inopportune time, they may leave themselves open to being helplessly drawn in and devoured.

If the boss’s shoulders are shot at, he tends to summon smaller NMCs (Neo-Mitochondrial Creatures). If these smaller enemies are not disposed of before the boss inhales again, he will eat them (each healing 100HP) and spit them back out at Aya.

Finally, once the boss has been damaged a large amount and moves what most would consider uncomfortably close (stepping forward twice), the boss is then able to use an attack where it sticks out its ridiculously long tongue and slams it on the ground dealing heavy damage and the Berserker status effect.

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Aya encounters, and is eaten by the monster.

The monster inhales smaller NMCs and spits them at Aya.

The monster uses its tongue slam attack.

Wish to put in your two cents or discuss this depiction? Then please leave a comment on this post.

Written by Dragan Komodo

2011 September 12 at 00:00

Final Fantasy VIII – Humans

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Media: video game: “Final Fantasy VIII″
Developer: Squaresoft (now Square Enix)
Publisher: Squaresoft (now Square Enix)
Platform:  PS1, PSN, PC

There is a command ability in the game known as ‘Devour’ and can be used if a character junctions a Guardian Force with that ability. Under natural circumstances, that would mean junctioning the GF, Eden, which is itself acquired by drawing it from Ultima Weapon in the Deep Sea Research Center after gaining the airship Ragnarok in Disc 3, or by drawing it from Tiamat in Disc 4. It is also possible to teach another GF the Devour ability by using the ‘Hungry Cookpot’ item, though they are quite rare and hard to obtain.

When used, the character will run up to the selected enemy, at which point a photograph of a peaceful scene (flower, field, ocean) pops up with a text marquee that says “Censored… Please stand by…”. If the attack is successful (chances improving the more the enemy has been damaged) there will be generic rumbling noises during the ‘censor’ screen and the enemy will have disappeared from battle. The character who Devoured the enemy will either gain or lose HP, be afflicted with or heal status effects, or permanently raise a stat (each type of monster has a set effect, though varies with enemy level) with a corresponding comment of how that enemy tasted:

“All systems go!”
Max HP raised by 10, 100% HP healed, all status effects removed

“Gained strength”
Strength raised by 1, 100% HP healed, all status effects removed

“Feel healthier”
Vitality raised by 1, 100% HP healed, all status effects removed

“Clear head!”
Magic raised by 1, 100% HP healed, all status effects removed

“Increased morale”
Spirit raised by 1, 100% HP healed, all status effects removed

“Light on my feet!”
Speed raised by 1, 100% HP healed, all status effects removed

“Refreshing!”
100% HP healed, all status effects removed

“Delicious!”
100% HP healed

“Tastes okay…”
50% HP healed

“No good!”
No effect

“Tastes funny…”
Causes status effect Stone

“Can’t see anything”
6.25% HP lost, causes status effect Darkness

“It’s rotten…”
6.25% HP lost, causes status effect Zombie

“Tastes awful!!!”
12.5% HP lost, causes status effect Poison

“Barf… bwahhh!!!”
50% HP lost, causes status effect Poison

“Shouldn’t have… eaten… it…”
75% HP lost, causes status effects Poison, Darkness, Silence, Sleep, Slow, Curse

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Video:

Wish to put in your two cents or discuss this depiction? Then please leave a comment on this post.

Written by Dragan Komodo

2011 September 5 at 00:00

Final Fantasy VIII – Abadon

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Media: video game: “Final Fantasy VIII″
Developer: Squaresoft (now Square Enix)
Publisher: Squaresoft (now Square Enix)
Platform:  PS1, PSN, PC

Early in Disc 3, in the Great Salt Lake, there is a boss known as Abadon. It is a vague skeleton type of monster and I draw attention to it because it is capable of using its long black tongue to slap one of the characters.

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Video:

Wish to put in your two cents or discuss this depiction? Then please leave a comment on this post.

Written by Dragan Komodo

2011 August 29 at 00:00