Vore in Media

Aiming to chronicle every instance in mainstream!

Archive for the ‘♘ primate’ Category

Monster Boy and the Cursed Kingdom [PS4, Switch, XBONE] – Jin (Human, Pig) / Truffle

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Media: video game: “Monster Boy and the Cursed Kingdom”
Developer: Game Atelier
Platform: PS4, Switch, XBONE

Description: 

Throughout the game, there are truffle power-ups that grant the use of magical abilities. The first is gifted to Jin very early in the game while he is still human, who is reluctant to eat it because of how cute it looks, however he is told they “want to be eaten,” which contradicts their facial expressions as it happens. He promptly shoves it into his mouth.

All subsequent truffles can only be devoured by Jin while he is in pig form, as he is the only one that can unearth them. The differences being that as a pig, Jin will toss them in the air before eating them, and let out a little fart after doing so.
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God of War III [PS3] – Cronos / Kratos

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Media: video game: “God of War III”
Developer: Santa Monica Studio
Platform:
PS3

Description: 

The following is spoiler-heavy.

During the boss fight with Cronos, he will swallow Kratos, forcing the player to climb up and escape his oesophagus, avoiding falling debris that Cronos continues to swallow. Being hit will cause Kratos to fall, resulting in an instant game over. Read the rest of this entry »

Written by Esuriit

2018 October 5 at 00:00

Final Fantasy VIII [PS1] – Party Members / Various

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Media: video game: “Final Fantasy VIII″
Developer: Squaresoft
Platform: PS1

Description:

There is a command ability in the game known as ‘Devour’ and can be used if a character junctions a Guardian Force with that ability. Under natural circumstances, that would mean junctioning the GF, Eden, which is itself acquired by drawing it from Ultima Weapon in the Deep Sea Research Center after gaining the airship Ragnarok in Disc 3, or by drawing it from Tiamat in Disc 4. It is also possible to teach another GF the Devour ability by using the ‘Hungry Cookpot’ item, though they are quite rare and hard to obtain.

When used, the character will run up to the selected enemy, at which point a photograph of a peaceful scene (flower, field, ocean) pops up with a text marquee that says “Censored… Please stand by…”. If the attack is successful (chances improving the more the enemy has been damaged) there will be generic rumbling noises during the ‘censor’ screen and the enemy will have disappeared from battle. The character who Devoured the enemy will either gain or lose HP, be afflicted with or heal status effects, or permanently raise a stat (each type of monster has a set effect, though varies with enemy level) with a corresponding comment of how that enemy tasted:

“All systems go!”
Max HP raised by 10, 100% HP healed, all status effects removed

“Gained strength”
Strength raised by 1, 100% HP healed, all status effects removed

“Feel healthier”
Vitality raised by 1, 100% HP healed, all status effects removed

“Clear head!”
Magic raised by 1, 100% HP healed, all status effects removed

“Increased morale”
Spirit raised by 1, 100% HP healed, all status effects removed

“Light on my feet!”
Speed raised by 1, 100% HP healed, all status effects removed

“Refreshing!”
100% HP healed, all status effects removed

“Delicious!”
100% HP healed

“Tastes okay…”
50% HP healed

“No good!”
No effect

“Tastes funny…”
Causes status effect Stone

“Can’t see anything”
6.25% HP lost, causes status effect Darkness

“It’s rotten…”
6.25% HP lost, causes status effect Zombie

“Tastes awful!!!”
12.5% HP lost, causes status effect Poison

“Barf… bwahhh!!!”
50% HP lost, causes status effect Poison

“Shouldn’t have… eaten… it…”
75% HP lost, causes status effects Poison, Darkness, Silence, Sleep, Slow, Curse

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Written by Esuriit

2011 September 5 at 00:00