Vore in Media

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Archive for the ‘♞ playable’ Category

Plants Vs. Zombies Garden Warfare [PS4, XBONE] – Chomper / Zombies

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Media: video game: “Plants Vs. Zombies Garden Warfare”
Developer: Electronic Arts


The Chomper is able to swallow a zombie whole, either non-player or player, by approaching from behind, or burrowing underneath. This results in an instant vanquish, but leaves the Chomper vulnerable to attack, as it spends the next few seconds chewing and digesting its previous meal, before it is able to chomp another zombie. It will often burp to signify completion of digestion. Zombie parts are often seen sticking out of the Chomper’s mouth during this process. Read the rest of this entry »


Super Mario World [SNES] – Yoshi / Various

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Media: video game: “Super Mario World”
Developer: Nintendo


Yoshi – who can be first met in the stage Yoshi’s Island 2, is able to grab certain enemies with his long tongue to swallow enemies (gaining one coin). The Koopa Troopers are the main exception to this because of their shells. Yoshi can spit them back out to use as a projectile weapon (red and yellow Koopas shoot bolts of fire instead) or if they are held for 30 in-game seconds, Yoshi will make efforts to swallow and will eventually do so. Read the rest of this entry »

Warcraft III: Reign of Chaos [Computer] – Kodo Beast / Various

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Media: video game: “Warcraft III: Reign of Chaos”
Developer: Blizzard Entertainment


The kodo beast unit – somewhat resembling a large rhinoceros – is first usable in the third chapter of the Orc Campaign, but can be accessed at any time with the use of the Warcraft III World Editor. Kodo beasts are able to swallow an enemy unit whole, though cannot devour heroes, air units or high level enemies. Swallowed enemies are removed from the map, and their portrait is displayed in red with their health bar slowly depleting – signifying digestion damage. Once their health bar is depleted, the kodo beast belches and can once again use their devour ability. If slain before digestion is complete, the trapped unit is freed. Read the rest of this entry »

Glutton Truck [iOS] – Glutton Truck / Vehicles

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Media: video game: “Glutton Truck”
Developer: Kanghoon LIM


In this simple game, you control Glutton Truck as it eats other vehicles be rear-ending them. Enemy cars that can be eaten are indicated by coloured boxes in the corner of the screen, though larger cars and brown cars can’t be eaten. Read the rest of this entry »

Written by Esuriit

2012 March 23 at 08:00

MysteryMania [iOS] – Plant / F8

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Media: video game: “MysteryMania”
Developer: Electronic Arts


In the Garbage Room, if you tap the hole in the floor, this will cause F8 to jump into it. Moments later, we see a flytrap rise from the pit to burp up F8. Read the rest of this entry »

Written by Esuriit

2012 March 2 at 08:00

Final Fantasy VIII [PS1] – Party Members / Various

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Media: video game: “Final Fantasy VIII″
Developer: Squaresoft
Platform: PS1


There is a command ability in the game known as ‘Devour’ and can be used if a character junctions a Guardian Force with that ability. Under natural circumstances, that would mean junctioning the GF, Eden, which is itself acquired by drawing it from Ultima Weapon in the Deep Sea Research Center after gaining the airship Ragnarok in Disc 3, or by drawing it from Tiamat in Disc 4. It is also possible to teach another GF the Devour ability by using the ‘Hungry Cookpot’ item, though they are quite rare and hard to obtain.

When used, the character will run up to the selected enemy, at which point a photograph of a peaceful scene (flower, field, ocean) pops up with a text marquee that says “Censored… Please stand by…”. If the attack is successful (chances improving the more the enemy has been damaged) there will be generic rumbling noises during the ‘censor’ screen and the enemy will have disappeared from battle. The character who Devoured the enemy will either gain or lose HP, be afflicted with or heal status effects, or permanently raise a stat (each type of monster has a set effect, though varies with enemy level) with a corresponding comment of how that enemy tasted:

“All systems go!”
Max HP raised by 10, 100% HP healed, all status effects removed

“Gained strength”
Strength raised by 1, 100% HP healed, all status effects removed

“Feel healthier”
Vitality raised by 1, 100% HP healed, all status effects removed

“Clear head!”
Magic raised by 1, 100% HP healed, all status effects removed

“Increased morale”
Spirit raised by 1, 100% HP healed, all status effects removed

“Light on my feet!”
Speed raised by 1, 100% HP healed, all status effects removed

100% HP healed, all status effects removed

100% HP healed

“Tastes okay…”
50% HP healed

“No good!”
No effect

“Tastes funny…”
Causes status effect Stone

“Can’t see anything”
6.25% HP lost, causes status effect Darkness

“It’s rotten…”
6.25% HP lost, causes status effect Zombie

“Tastes awful!!!”
12.5% HP lost, causes status effect Poison

“Barf… bwahhh!!!”
50% HP lost, causes status effect Poison

“Shouldn’t have… eaten… it…”
75% HP lost, causes status effects Poison, Darkness, Silence, Sleep, Slow, Curse

Read the rest of this entry »

Written by Esuriit

2011 September 5 at 00:00

Caveman Ugh-lympics [C64] – Tyrannosaurus / Caveman

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Media: video game: “Caveman Ugh-lympics”
Developer: Dynamix
Platform: C64


“Run fast. Plant pole right place. Let go right time. Not all right, you dino delight.”

One of the events of this game is known as Dino Vault, which is a spin on the pole vault event, where a caveman is to vault over a tyrannosaurus. If they are to vault directly toward the mouth, the dinosaur will chew up the caveman, spitting him out stark naked into the water before grinning. Otherwise, if the caveman does not vault directly into the mouth, the dino will grab the caveman’s loin cloth, shaking them out of their clothes into the water before eating the clothes instead. Read the rest of this entry »

Written by Esuriit

2011 July 18 at 00:00

Yoshi’s Story [N64, Wii] – Yoshi / Various

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Media: video game: “Yoshi’s Story″
Developer: Nintendo
Platform: N64, Wii


Much like in his other appearances, Yoshi is able to devour various enemies using his long tongue. Unlike the preceding games, Yoshi doesn’t have the option of holding things in his mouth and spitting them out. Everything seems to be swallowed immediately.

Whenever Yoshi eats something, a speech bubble with hearts will appear, depending on how happy it makes them. Each Yoshi seems to like foods and enemies (particularly Shy Guys) of their own colour and if you remain still after eating something particularly tasty, Yoshi will smile happily. Conversely, if he eats something he hates, he will grimace and gag.

Read the rest of this entry »

Kirby’s Dream Land 3 [SNES, Wii] – Kirby and Friends / Various

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Media: video game: “Kirby’s Dream Land 3”
Developer: HAL Laboratory
Platform: SNES, Wii


In Kirby’s Dream Land 3, Kirby is joined by his blue counter-part known as Gooey can be spawned by pressing the A button and controlled with the second controller. A few different cast members can also help out, giving the various powers in the game some variability depending on which animal is befriended. There’s Kine the ocean sunfish, Nago the cat, Coo the owl, Chuchu the Slime, Pitch the bird and Rick the hamster. As should be common knowledge to most gamers, Kirby can gain the powers of his enemies by inhaling them and absorbing them, or may simply spit them out to use them as a makeshift missile.

Just like Kirby, Gooey shares the ability to absorb enemies’ abilities when controlled by a second person, but instead of inhaling them, he uses his long tongue to draw them in.

Interestingly, Kirby can inhale and absorb Gooey to regain one full icon of health (the cost of summoning him) though Gooey can’t do the same to Kirby.

Kirby can be seen swallowing Gooey so at 6:05 of the following video.

Of Kirby’s other friends, Kine and Rick are both worth a mention. When partnered with Kine (by pressing X next to him), he will take Kirby and hold him in his mouth, and when the partnership is cancelled (X again), he will spit him out.

In the introduction to world 2, they make use of this as a joke. Kirby and Chuchu are walking by a body of water when Kine hops out and snags Kirby in his lips. He and Chuchu fight over Kirby, each wanting him for themselves, though when Kine tries to take Kirby back, it is implied that he accidentally swallowed Kirby.

Kine accidentally swallows Kirby:

Rick is the only other friend who can directly swallow an enemy. When partnered with him, Kirby will ride on his back, and the Y button, which is normally used for Kirby’s inhale, will make Rick open his mouth to allow him to swallow an enemy (giving the power to Kirby) or spit them out like normal.

Rick can be seen doing his thing at 1:50 of this video. In that same video, Gooey makes good use of his tongue at 0:57.

Last updated: 2018 May 29.