Vore in Media

Aiming to chronicle every instance in mainstream!

Archive for the ‘♙ canine’ Category

Suikoden II [PS1] – Sauroid / Various

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Media: video game: “Suikoden II″
Developer: Konami
Platform: PS1

Description:

Outside the Greenhill area, you can encounter enemies known as Sauroid(s), which appear to be green amphibians somewhere between a tadpole and a frog. They are capable of targeting the characters in your front row with either a tongue strike, or by using their long tongues to ensnare characters, swallowing them and jumping up and down to cause damage and then spitting them back out. These enemies seem to be available any time after the events of Two River up until the liberation of Greenhill (very late in the game) when different enemies replace them.

A more powerful version known as Fisheye(s) can be encountered in the area outside of Muse and seem to become available to fight after liberation of Rockaxe (also very late in the game). Apart from their colouring and strength, they are otherwise identical to the Sauroids.

Because either Sauroids or Fisheyes seem to be available throughout the entire game, just about all recruitable characters can fall prey to to them, and may include humans, an elf, kobolds (portrayed as dog-people), squirrels, a wolf, a unicorn, a gryphon, wingers (bird or bat-people), a robot, a vampire, a werewolf and octopuses. Read the rest of this entry »

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Final Fantasy VII [PS1] – Hungry / Party Members

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Media: video game: “Final Fantasy VII″
Developer: Squaresoft
Platform: PS1

Description:

At the end of Disc 1 in Corral Valley just after Bone Village, one can encounter a pudgy lizard-like enemy known as ‘Hungry’. Besides a simple attack, Hungry also knows the spell ‘Mini’, and once one of your characters are miniaturised he is capable of a unique ability called ‘Eat’ where he will swallow a miniaturised party member – effectively ejecting that character out of the fight for the entire battle. He can do this to two of the characters in the party, after which he does not seem to be able to finish off the last one. Read the rest of this entry »

Chrono Cross [PS1] – Quadffid / Various

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Media: video game: “Chrono Cross”
Developer: Squaresoft
Platform: PS1

Description:

Very early in the game, in the Shadow Forest of Another World, there exists a four legged plant-like enemy known as the Quadffid, though can only be fought once at this point in the game. Otherwise, these enemies can be fought again in the Hydra Marshes in Another World provided you have the Green Tinkler to manipulate the area’s plants or the Beeba Flute to open up an alternative pathway around.

When fighting, the Quadffid may sometimes use its Devour ability, which allows it to inhale one of your characters, chew them up and spit them out. The game’s motley crew of playable characters – and as such, those who can fall prey to such an attack – includes humans, a faerie, a mermaid, a goblin, various anthropomorphic characters (a rabbit girl, a mushroom man, a turnip man, a living flower), a dog, a young dragon, a small furry mammal, a skeleton, a straw doll, a cyborg and an alien. Read the rest of this entry »

Seiken Densetsu 3 [SNES] – Pakkun Lizard / Player

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Media: video game: “Seiken Densetsu 3”
Developer: Squaresoft
Platform: SNES

The following is particularly spoiler heavy.

Description:

After  シェイド (Shade), the elemental spirit joins your party, you will wind up on 火山島ブッカ (Volcanic Island Bukka). Caves in this area are home to the ぱっくんオタマ (Pakkun Tadpole), the pink tadpoles that once damaged enough, can mature into the blue ぱっくんトカゲ (Pakkun Lizard) known as ‘Biting Lizard’ in the English version of Secret of Mana. ‘Pakkun’ perhaps from ぱくぱく (Pakupaku) roughly means ‘eating, gobbling, flapping the mouth open and closed’, et cetera. Unlike the previous game, these are considered normal enemies rather than boss enemies. They are much more nimble and unfortunately their favorite attack is no longer to devour your party, but rather they have taken to using a tail attack to cause damage. They still retain their tongue flicking ability which is now named ぱっくんベロンッ, which I guess means Pakkun Tongue or Pakkun Lick, however they rarely use it. In the fan-translated version, this attack is known simply as “Gulp, gulp”.

If the lizards decide to eat you, you may notice that the chosen character often ‘outruns’ the tongue and proceeds towards the Pakkun’s body even before the tongue is retracted. Once inside the now bloated belly, the lizards will wag their tails blissfully with an equally satisfied expression on their face before they are forced to spit out their meal.

Much later in the game, once air travel becomes available, a place called ひかりのこだいいせき (Ancient Ruins of Light) is home to a blue variant of the Pakkun Tadpoles, known as ぱっくりオタマ (Pakkuri Tadpole) who mature into a green variant of the Pakkun Lizards, called ぱっくんドラゴン (Pakkun Dragon), who appear otherwise identical, but use their tongue attack even less it seems. Pakkuri or ぱっくり seems to mean ‘open, gaping, like a mouth’.

Playable characters include Duran, Angela, Hawkeye, Riesz – who are all humans – as well as Kevin, who transforms into a wolfman at night, and Charlotte the elf. Read the rest of this entry »

Suikoden II [PS1] – Bonaparte / Various

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Media: video game: “Suikoden II”
Developer: Konami
Platform: PS1

Description:

Early in the game, after you are granted permission to recruit party members, there is a woman garbed in blue named Millie in Ryube village. She is looking for her lost pet named Bonaparte and will join you if you agree to help her. Upon taking the right path of the forest north of Ryube, you will enounter Bonaparte, a small six-eyed creature apparently dubbed a groundhog (though does not resemble its real-world counterpart).

When Millie approaches Bonaparte, it will engage in battle. Bonaparte is an easy enemy with only one attack: it dives into the ground, re-emerges in a larger form and inhales one of your party members, chewing them a few times before spitting them out. It is possible to delay recruiting Millie indefinitely it seems, should one desire a particular character to be on the receiving end of such an attack.

Once Bonaparte is defeated, Millie is reunited with her hungry pet and regains her Groundhog Rune, an ability in which Bonaparte will use its vacuum ability to chomp on would-be enemies for double damage, though only once per battle.

Once the character Richmond is recruited, he can investigate the other party members. If Millie is investigated repeatedly, he returns with this comment:

Richmond:
“Y…you won’t believe this…  I saw Millie actually go ‘inside’ Bonaparte and take a nap in there!”

Read the rest of this entry »

Suikoden II [PS1] – Creeper / Various

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Media: video game: “Suikoden II”
Developer: Konami
Platform: PS1

Description:

A few hours into the game in the Sindar Ruins, you can encounter the pitcher plant-like monsters known as Creeper which have the ability to inhale party members and squeeze them before spitting them out. It is difficult to say who can be plant-food in this version, as you are assigned a random selection of your recruited party members for this part of the game, which may include humans, kobolds (portrayed as dog-men), a squirrel or a wolf. Once the boss of the Sindar Ruins is defeated, it seems that you can no longer encounter them.

Later in the game, while escaping from Greenhill the first time, you can fight a variation of the Creeper enemies, known as Melonzoo. Apart from being stronger and having the watermelon-like stripes to its appearance, it is otherwise identical with the same inhale attack. The Melonzoo can only be fought at this time. Possible characters are again limited because there is an age restriction for party members at this point in the game, but may include humans, kobolds (dog-men), a squirrel or a wolf. Read the rest of this entry »

Suikoden [PS1] – Creeper / Various

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Media: video game: “Suikoden”
Developer: Konami
Platform: PS1

Description:

A few hours into the game, after the second major battle at Garan, you can encounter pitcher plant-like enemies known as Creeper in the overworld map outside the towns Antei, Teien, Rikon, etc. as well as inside Scarletica. One of their attacks is to draw a character into their bodies, squeeze them a number of times before expelling them. Due to the diversity of potential victims, it is difficult to be thorough as to who can fall prey, however they may include humans, elves and kobolds (portrayed as dog-men). Read the rest of this entry »

Secret of Evermore [SNES] – Viper / Boy, Dog

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Media: video game: “Secret of Evermore”
Developer: Squaresoft
Platform: SNES

Description: 

Following the defeat of the first boss, Thraxx, the player is able to access the Mammoth Graveyard where the purple Viper and the grey Viper Commander can be encountered as a mini-boss fight. They are later seen again inside the Volcano as regular enemies. Unfortunately these enemies are not capable of devouring the player and are only capable of a long tongue attack. Read the rest of this entry »

Secret of Evermore [SNES] – Carniflower / Boy, Dog

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Media: video game: “Secret of Evermore”
Developer: Squaresoft
Platform: SNES

Description:

Early in the game, one of the first enemies a flower enemy with purple petals known as a Wimpy Vine. It can attack by shooting vines at you, though has no potential of making a meal out of the player. However, shortly after the boss battle against Thraxx, the area north of Prehistoria village becomes accessible and is home to a souped-up version of the Wimpy Vines, known as the Carniflower. They sport shiny pink petals and unlike their weaker counterparts, are able to grab the player or the dog with their vines, encasing them in their bulb-like bodies as while they can been seen struggling from the inside.

At the end of the game at Omnitopia, at area 3-B, there lives another variant of these flowering enemies with dark grey petals known apparently as Flowering Death. Unlike the Wimpy Vines or Carniflowers, the Flowering Death is not a conventional enemy. The greenhouse houses many of them, though only a select few will react to the player (and only if the lights of the greenhouse are switched on). It cannot be struck by any weapon or damaged by any spell. If approached, one will engulf the player resulting in an instant game over (and not spit the player out), though if the dog is the one attacked, he will simply be spit out with 0 HP.

It should be noted that the dog’s appearance changes depending on the setting. In Prehistoria, he takes on the appearance of a shagged wolf, whereas in Omnitopia, he becomes a metallic dog. Read the rest of this entry »