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Archive for the ‘♙ wolf’ Category

Suikoden II – Sauroid

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Media: video game: “Suikoden II″
Developer: Konami
Platform:  PS, PSP [Japan, as Suikoden I + II], Computer

Note:

  • None yet added.
Description:

Outside the Greenhill area, you can encounter enemies known as Sauroid(s), which appear to be green amphibians somewhere between a tadpole and a frog. They are capable of targeting the characters in your front row with either a tongue strike, or by using their long tongues to ensnare characters, swallowing them and jumping up and down to cause damage and then spitting them back out. These enemies seem to be available any time after the events of Two River up until the liberation of Greenhill (very late in the game) when different enemies replace them.

A more powerful version known as Fisheye(s) can be encountered in the area outside of Muse and seem to become available to fight after liberation of Rockaxe (also very late in the game). Apart from their colouring and strength, they are otherwise identical to the Sauroids.

Because either Sauroids or Fisheyes seem to be available throughout the entire game, just about all recruitable characters can fall prey to to them, and may include humans, an elf, kobolds (portrayed as dog-people), squirrels, a wolf, a unicorn, a gryphon, wingers (bird or bat-people), a robot, a vampire, a werewolf and octopuses.

Image Gallery:

Video:

Sauroid swallows Bob, Gengen and Shiro.

Fisheye swallows Sigfried and Shiro.

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Suikoden II – Bonaparte / Various Prey

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Media: video game: “Suikoden II”
Developer: Konami
Platform: PS1

Description:

Early in the game, after you are granted permission to recruit party members, there is a woman garbed in blue named Millie in Ryube village. She is looking for her lost pet named Bonaparte and will join you if you agree to help her. Upon taking the right path of the forest north of Ryube, you will enounter Bonaparte, a small six-eyed creature apparently dubbed a groundhog (though does not resemble its real-world counterpart).

When Millie approaches Bonaparte, it will engage in battle. Bonaparte is an easy enemy with only one attack: it dives into the ground, re-emerges in a larger form and inhales one of your party members, chewing them a few times before spitting them out. It is possible to delay recruiting Millie indefinitely it seems, should one desire a particular character to be on the receiving end of such an attack.

Once Bonaparte is defeated, Millie is reunited with her hungry pet and regains her Groundhog Rune, an ability in which Bonaparte will use its vacuum ability to chomp on would-be enemies for double damage, though only once per battle. I think it would not be feasible to list every type of enemy in the game as potential prey, so I don’t think I will try.

Once the character Richmond is recruited, he can investigate the other party members. If Millie is investigated repeatedly, he returns with this comment:

Richmond:
“Y…you won’t believe this…  I saw Millie actually go ‘inside’ Bonaparte and take a nap in there!”

Image Gallery:

Videos:

Bonaparte chews on Gengen, Shiro and Bolgan:

Bonaparte chews on a Minos:

Bonaparte chews on a Shadow:

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Last Updated: 2012 Feb 16.

Written by Dragan Komodo

2010 August 20 at 00:00

Secret of Evermore [SNES] – Viper, Viper Commander / Boy, Dog

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Media: video game: “Secret of Evermore”
Developer: Squaresoft
Platform: SNES

Description: 

Following the defeat of the first boss, ‘Thraxx’, the player is able to access the ‘Mammoth Graveyard’ where the purple ‘Viper’ and the grey ‘Viper Commander’ can be encountered as a mini-boss fight. They are later seen again inside the ‘Volcano’ as regular enemies. Unfortunately these enemies are not capable of devouring the player and are only capable of a long tongue attack.

Image Gallery:

Videos:

Being struck repeatedly by the Vipers’ tongues:

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Last Updated: 2013 May 11.

Written by Dragan Komodo

2010 August 6 at 00:00

Secret of Evermore [SNES] – Carniflower, Flowering Death / Boy, Dog

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Media: video game: “Secret of Evermore”
Developer: Squaresoft
Platform: SNES

Description:

Early in the game, one of the first enemies a flower enemy with purple petals known as a ‘Wimpy Vine’. It can attack by shooting vines at you, though has no potential of making a meal out of the player. However, shortly after the boss battle against ‘Thraxx’, the area north of ‘Prehistoria’ village becomes accessible and is home to a souped-up version of the Wimpy Vines, known as the ‘Carniflower’. They sport shiny pink petals and unlike their weaker counterparts, are able to grab the player or the dog with their vines, encasing them in their bulb-like bodies as while they can been seen struggling from the inside.

At the end of the game at ‘Omnitopia’, at area 3-B, there lives another variant of these flowering enemies with dark grey petals known apparently as ‘Flowering Death’. Unlike the Wimpy Vines or Carniflowers, the Flowering Death is not a conventional enemy. The greenhouse houses many of them, though only a select few will react to the player (and only if the lights of the greenhouse are switched on). It cannot be struck by any weapon or damaged by any spell. If approached, one will engulf the player resulting in an instant game over (and not spit the player out), though if the dog is the one attacked, he will simply be spit out with 0 HP.

It should be noted that the dog’s appearance changes depending on the setting. In Prehistoria, he takes on the appearance of a shagged wolf, whereas in Omnitopia, he becomes a metallic dog.

Image Gallery:

Videos:

Swallowed by the Carniflower:

Eaten by a Flowering Death:

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Last Updated: 2013 May 11.

Written by Dragan Komodo

2010 August 5 at 15:00