Vore in Media

Aiming to chronicle every instance in mainstream!

Archive for the ‘♙ object, sentient’ Category

Banjo-Kazooie [N64, XB360] – Kazooie / Jiggies

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Media: video game: “Banjo-Kazooie”
Developer: Rare
Platform: N64, XB360

Description: 

Throughout the game, Banjo and Kazooie will find golden jigsaw pieces, ‘Jiggies’ used to unlock new worlds. As with nearly every item in the game, they are sentient, and speak the first couple times collecting them. On obtaining them, Banjo will give them to Kazooie to swallow for safe-keeping.

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Banjo-Kazooie [N64, XB360] – Twinkly Munchers / Twinklies

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Media: video game: “Banjo-Kazooie”
Developer: Rare
Platform: N64, XB360

Description: 

In the fifth world, Freezeezy Peak, there is a shaking box near a large Christmas tree. Performing the Beak Buster on it initiates the mini-game in which Banjo and Kazooie must protect the Twinklies, little sentient light bulbs, from their goblin-like (lizard-like?) predators as they travel to the tree. Should a Twinkly walk towards a Muncher, they will chomp them and remark that they are tasty and crunchy.

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