Vore in Media

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Archive for the ‘♙ rodent’ Category

Suikoden II [PS1] – Sauroid / Various

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Media: video game: “Suikoden II″
Developer: Konami
Platform: PS1

Description:

Outside the Greenhill area, you can encounter enemies known as Sauroid(s), which appear to be green amphibians somewhere between a tadpole and a frog. They are capable of targeting the characters in your front row with either a tongue strike, or by using their long tongues to ensnare characters, swallowing them and jumping up and down to cause damage and then spitting them back out. These enemies seem to be available any time after the events of Two River up until the liberation of Greenhill (very late in the game) when different enemies replace them.

A more powerful version known as Fisheye(s) can be encountered in the area outside of Muse and seem to become available to fight after liberation of Rockaxe (also very late in the game). Apart from their colouring and strength, they are otherwise identical to the Sauroids.

Because either Sauroids or Fisheyes seem to be available throughout the entire game, just about all recruitable characters can fall prey to to them, and may include humans, an elf, kobolds (portrayed as dog-people), squirrels, a wolf, a unicorn, a gryphon, wingers (bird or bat-people), a robot, a vampire, a werewolf and octopuses. Read the rest of this entry »

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Klonoa: Door to Phantomile [PS1] – Nahatomb / Klonoa

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Media: video game: “Klonoa: Door to Phantomile”
Developer: Namco
Platform: PS1

Description:

The following is particularly spoiler-heavy.

The last boss of the game is known as Nahatomb and is described to be a ‘nightmare’ entity. Aside from spawning lesser enemies from the spines of his back and a generic slam attack using his limbs, Nahatomb’s first form can open his mouth wide and extend a long, red tongue to try and ensnare Klonoa, who must jump over it several times like a jump rope. Failure to do so successfully results in Nahatomb pulling Klonoa into his gaping maw, swallowing him and then ejecting him out of the spines of his back.

Once defeated, Nahatomb will inhale Klonoa to fight his second form, though his insides do not look biological. His second and third form do not seem able to eat Klonoa. Read the rest of this entry »

Odin Sphere [PS2] – Leventhan / Player

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Media: video game: “Odin Sphere”
Developer: Vanillaware
Platform: PS2

The following is particularly spoiler heavy.

Leventhan is the fifth of the five final bosses of the game. Though only a specific character must fight him to get the good ending, any of them can be selected. Whilst climbing up his staggeringly long body, his head will sometimes approach the player and either shoot a mouth-beam, or engulf the character for heavy continual damage implying that they are being chewed, before letting the character drop out the side of his mouth. Similarly to Belial, even if the character’s HP drops to 0 as a result of the attack, they will still be spit out. Read the rest of this entry »

Odin Sphere [PS2] – Gallon / Cornelius

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Media: video game: “Odin Sphere”
Developer: Vanillaware
Platform: PS2

Description:

The following is particularly spoiler heavy.

Gallon is the second of the five final bosses in Odin Sphere. Any character can be selected to fight him, but if Cornelius is chosen (despite resulting in the bad ending), this will trigger unique dialogue before and after the battle, though Gallon is not seen to devour anyone on-screen.

Before fighting Gallon, Cornelius speaks with him, who mentions – perhaps in too much detail – having devoured King Edmund.

After fighting him, Cornelius is seen kneeling on the ground, resigned, as Gallon describes how he would subject Cornelius to the same fate, though before he lunges at him, the screen fades to black.

Last updated: 2018 May 30.

Written by Esuriit

2011 May 2 at 00:00

Odin Sphere [PS2] – Belial / Player

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Media: video game: “Odin Sphere”
Developer: Vanillaware
Platform: PS2

Description:

The boss, Belial is a dragon with a very snake-like appearance and is fought a number of times throughout this game, once by each of the different characters. His signature attack is to inhale the character and swallow them for considerable digestion damage before regurgitating them. If he fails to swallow the character, he will simply regurgitate debris. Belial will spit out the character even if they lose all their HP as a result of the attack. Read the rest of this entry »

Kirby’s Dream Land 3 [SNES, Wii] – Peloo / Kirby and friends

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Media: video game: “Kirby’s Dream Land 3”
Developer: HAL Laboratory
Platform: SNES, Wii

Description:

In stage 3-6 of this game, most of the area is confined in a black pyramid-like structure. Toward its exit (taking the direct-right path in the main room), there are invisible enemies who only reveal themselves to you when you approach. They are simply disembodied faces. Much like Pacto of stage 2-3, if you stand under them, they will attempt to devour you. In Peloo’s case, it will extend a very long tongue to draw Kirby in before chewing him up and spitting him out, for half an icon of damage.

As also mentioned in the other Kirby’s Dream Land 3 posts, Kirby’s other friends who can fall prey include Kine the ocean sunfish, Pitch the bird, Coo the owl, Chuchu the slime, Nago the cat and Rick the hamster. Read the rest of this entry »

Kirby’s Dream Land 3 [SNES, Wii] – Pacto / Kirby and friends

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Media: video game: “Kirby’s Dream Land 3”
Developer: HAL Laboratory
Platform: SNES, Wii

Description:

In level 2-3, there is a yellow, sentient enemy waiting near the end of the first screen, known as Pacto. If you wander under where he waits, he will descend on Kirby and whichever of his friends is with him at that point in time, close his jaws and chew with a high pitched squeaky sound. Kirby is then released, half an icon of health poorer than when he entered.

Each of Kirby’s friends who can fall prey to Pacto include Kine the ocean sunfish, Pitch the bird, Coo the owl, Chuchu the slime, Nago the cat and Rick the hamster.

Read the rest of this entry »

Chrono Cross [PS1] – Quadffid / Various

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Media: video game: “Chrono Cross”
Developer: Squaresoft
Platform: PS1

Description:

Very early in the game, in the Shadow Forest of Another World, there exists a four legged plant-like enemy known as the Quadffid, though can only be fought once at this point in the game. Otherwise, these enemies can be fought again in the Hydra Marshes in Another World provided you have the Green Tinkler to manipulate the area’s plants or the Beeba Flute to open up an alternative pathway around.

When fighting, the Quadffid may sometimes use its Devour ability, which allows it to inhale one of your characters, chew them up and spit them out. The game’s motley crew of playable characters – and as such, those who can fall prey to such an attack – includes humans, a faerie, a mermaid, a goblin, various anthropomorphic characters (a rabbit girl, a mushroom man, a turnip man, a living flower), a dog, a young dragon, a small furry mammal, a skeleton, a straw doll, a cyborg and an alien. Read the rest of this entry »

Angry Beavers; 3x33A ‘Tough Love’ – Alligator / Daggett, Norbert

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Media: TV series: “Angry Beavers”
Episode: 3x33A: ‘Tough Love’

Description:

In this episode of Angry Beavers, Norbert and Daggett are leaving to see a wrestling match starring Dag’s favourite luchador, El Grapadura, when Bing, one of the forest lizards drops by the beavers’ home to announce that he has been dumped by his girlfriend Wanda. Offering his sympathies owing to his own experience of heartbreak, Norb comforts Bing and coerces Dag to find the female lizard.

As Dag wanders around the roads, he sees a pair of eyes sticking out of the water and mistakes what turns out to be an alligator as Wanda. The alligator approaches Dag after his speech, and we see Dag’s perspective as a pair of jaws advance as the screen turns to black.

Dag’s second attempt finds a tiny frog, who at first finds his attempts at serenading irresistable. Realising it was not the alligator, he throws the frog back into the water. He looks around and sees another pair of eyes which appear to belong to the same frog, after which the scene changes to the beavers’ home as we hear Dag’s distant screams accompanied by snarling and loud chomping sounds.

The third attempt has Daggett trying to make the alligator jealous with a hilarious picture of Bing taped onto a picture of another alligator. He becomes spooked at a surfacing log and retreats into a tree where the alligator is waiting. As he crawls backwards into the alligator’s mouth, he touches a puddle of saliva and comments “Ooh, this tree is gooey.” We hear the sound of a rusty gate closing and a chomp as the screen fades to black once again.

In his next attempt we see Daggett covered in bite marks, carrying a heart shaped box of chocolates, bringing them to a sleeping alligator. He pries its jaws open with a jack and deposits the box in some artificial looking innards. (We also hear the comments of an unknown male voice about the wrestling match from inside the alligator as he ventures inside.) As he is ready to leave, Dag tries to remove the jack while still in between the jaws. The screen pans away and again we hear a loud chomp with Dag’s screams.

Cut to the wrestling match, we see El Grapadura who seems to be winning his match. A “partially swallowed beaver”, dripping with drool gains the wrestler’s attention, pleading for his help.

We then see El Grapadura wrestling the alligator into the beavers’ home, unleashing it onto Norbert and Bing. Daggett is sitting outside with sounds of struggle coming from within when the real Wanda reveals herself. Realising he had the wrong reptile, Daggett simply throws Wanda inside the home with the others, where we momentarily see Norbert struggling within the alligator’s jaws. “Work it out!” yells Dag. Read the rest of this entry »

Written by Esuriit

2010 September 10 at 00:00

Suikoden II [PS1] – Bonaparte / Various

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Media: video game: “Suikoden II”
Developer: Konami
Platform: PS1

Description:

Early in the game, after you are granted permission to recruit party members, there is a woman garbed in blue named Millie in Ryube village. She is looking for her lost pet named Bonaparte and will join you if you agree to help her. Upon taking the right path of the forest north of Ryube, you will enounter Bonaparte, a small six-eyed creature apparently dubbed a groundhog (though does not resemble its real-world counterpart).

When Millie approaches Bonaparte, it will engage in battle. Bonaparte is an easy enemy with only one attack: it dives into the ground, re-emerges in a larger form and inhales one of your party members, chewing them a few times before spitting them out. It is possible to delay recruiting Millie indefinitely it seems, should one desire a particular character to be on the receiving end of such an attack.

Once Bonaparte is defeated, Millie is reunited with her hungry pet and regains her Groundhog Rune, an ability in which Bonaparte will use its vacuum ability to chomp on would-be enemies for double damage, though only once per battle.

Once the character Richmond is recruited, he can investigate the other party members. If Millie is investigated repeatedly, he returns with this comment:

Richmond:
“Y…you won’t believe this…  I saw Millie actually go ‘inside’ Bonaparte and take a nap in there!”

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