Vore in Media

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Archive for the ‘♙ rodent’ Category

Suikoden II – Sauroid

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Media: video game: “Suikoden II″
Developer: Konami
Platform:  PS, PSP [Japan, as Suikoden I + II], Computer

Note:

  • None yet added.
Description:

Outside the Greenhill area, you can encounter enemies known as Sauroid(s), which appear to be green amphibians somewhere between a tadpole and a frog. They are capable of targeting the characters in your front row with either a tongue strike, or by using their long tongues to ensnare characters, swallowing them and jumping up and down to cause damage and then spitting them back out. These enemies seem to be available any time after the events of Two River up until the liberation of Greenhill (very late in the game) when different enemies replace them.

A more powerful version known as Fisheye(s) can be encountered in the area outside of Muse and seem to become available to fight after liberation of Rockaxe (also very late in the game). Apart from their colouring and strength, they are otherwise identical to the Sauroids.

Because either Sauroids or Fisheyes seem to be available throughout the entire game, just about all recruitable characters can fall prey to to them, and may include humans, an elf, kobolds (portrayed as dog-people), squirrels, a wolf, a unicorn, a gryphon, wingers (bird or bat-people), a robot, a vampire, a werewolf and octopuses.

Image Gallery:

Video:

Sauroid swallows Bob, Gengen and Shiro.

Fisheye swallows Sigfried and Shiro.

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Klonoa: Door to Phantomile – Nahatomb

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Media: video game: “Klonoa: Door to Phantomile”
Developer: Namco
Publisher: Namco
Platform: Playstation

The following is particularly spoiler-heavy.

The last boss of the game is known as Nahatomb and is described to be a ‘nightmare’ entity. Aside from spawning lesser enemies from the spines of his back and a generic slam attack using his limbs, Nahatomb’s first form can open his mouth wide and extend a long, red tongue to try and ensnare Klonoa, who must jump over it several times like a jump rope. Failure to do so successfully results in Nahatomb pulling Klonoa into his gaping maw, swallowing him and then ejecting him out of the spines of his back.

Once defeated, Nahatomb will inhale Klonoa to fight his second form, though his insides do not look biological. His second and third form do not seem able to eat Klonoa.

Wish to put in your two cents or discuss this depiction? Then please leave a comment on this post.

Written by Dragan Komodo

2011 August 1 at 00:00

Odin Sphere – Leventhan

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Media: video game: “Odin Sphere” by Vanillaware
Platform: Playstation 2

The following is particularly spoiler heavy.

Leventhan (the Last Dragon) is the fifth of the five final bosses of the game. Though only a specific character must fight him to get the good ending, any of them can be selected. Whilst climbing up his staggeringly long body, his head will sometimes approach the player and either shoot a mouth-beam, or engulf the character for heavy continual damage implying that they are being chewed, before letting the character drop out the side of his mouth. Similarly to Belial, even if the character’s HP drops to 0 as a result of the attack, they will still be spit out.

The possible characters to use include:

  • Gwendolyn (a Valkyrie)
  • Cornelius (a Pooka – a stylised anthropomorphic rabbit)
  • Mercedes (a Faerie/Fairy)
  • Oswald (a human)
  • Velvet (a human)

Wish to put in your two cents or discuss this depiction? Then please leave a comment on this post.

Written by Dragan Komodo

2011 May 9 at 00:00

Odin Sphere – Gallon

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Media: video game: “Odin Sphere” by Vanillaware
Platform: Playstation 2

The following is particularly spoiler heavy.

Gallon is the second of the five final bosses in Odin Sphere. Any character can be selected to fight him, but if Cornelius is chosen (despite resulting in the bad ending), this will trigger unique dialogue before and after the battle, though Gallon is not seen to devour anyone on-screen.

Before fighting Gallon, Cornelius speaks with him, who mentions – perhaps in too much detail – having devoured King Edmund.

After fighting him, Cornelius is seen kneeling on the ground, resigned, as Gallon describes how he would subject Cornelius to the same fate, though before he lunges at him, the screen fades to black.

Wish to put in your two cents or discuss this depiction? Then please leave a comment on this post.

Written by Dragan Komodo

2011 May 2 at 00:00

Odin Sphere – Belial

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Media: video game: “Odin Sphere” by Vanillaware
Platform: Playstation 2

The boss, (Raging Dragon) Belial is a dragon with a very snake-like appearance and is fought a number of times throughout this game, once by each of the different characters. His signature attack is to inhale the character and swallow them for considerable digestion damage before regurgitating them. If he fails to swallow the character, he will simply regurgitate debris. Belial will spit out the character even if they lose all their HP as a result of the attack.

Otherwise he can do so with a simple snap of his jaws without drawing in air sharply.

Each of the five characters of the game encounter and fight against him once, and preceding characters’ story arcs must be finished before beginning with the next. In order of appearance:

  • Gwendolyn (a Valkyrie) fights him at the end of Chapter 1
  • Cornelius (a Pooka – a stylised anthropomorphic rabbit) fights him at the end of his Epilogue (‘Chapter 7’)
  • Mercedes (a Faerie/Fairy) fights him at the end of Chapter 1
  • Oswald (a human) fights him at the end of Chapter 3
  • Velvet (a human) fights him at the end of Chapter 6

The following is particularly spoiler-heavy.

After Cornelius’ fight against Belial, Urzur – the mage who had been manipulating the dragon using magic is devoured ‘off-screen’ when his spell is broken. Before Belial dies, he seeks revenge by advancing toward Urzur, mouth wide open before the screen flashes bright red.

Wish to put in your two cents or discuss this depiction? Then please leave a comment on this post.

Written by Dragan Komodo

2011 April 25 at 00:00

Kirby’s Dream Land 3 – Peloo

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Media: video game: “Kirby’s Dream Land 3” by HAL Laboratory
Platform: Super Nintendo Entertainment System (SNES), Wii Virtual Console

In stage 3-6 of this game, most of the area is confined in a black pyramid-like structure. Toward its exit (taking the direct-right path in the main room), there are invisible enemies who only reveal themselves to you when you approach. They are simply disembodied faces. Much like Pacto of stage 2-3, if you stand under them, they will attempt to devour you. In Peloo’s case, it will extend a very long tongue to draw Kirby in before chewing him up and spitting him out, for half an icon of damage.

As also mentioned in the other Kirby’s Dream Land 3 posts, Kirby’s other friends who can fall prey include Kine the ocean sunfish, Pitch the bird, Coo the owl, Chuchu the slime, Nago the cat and Rick the hamster.

Wish to put in your two cents or discuss this depiction? Then please leave a comment on this post.

Kirby’s Dream Land 3 – Pacto

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Media: video game: “Kirby’s Dream Land 3” by HAL Laboratory
Platform: Super Nintendo Entertainment System (SNES), Wii Virtual Console

In level 2-3 of this platformer, there is a yellow, sentient enemy waiting near the end of the first screen, known as Pacto. If you wander under where he waits, he will descend on Kirby and whichever of his friends is with him at that point in time, close his jaws and chew with a high pitched squeaky sound. Kirby is then released, half an icon of health poorer than when he entered.

Each of Kirby’s friends who can fall prey to Pacto include Kine the ocean sunfish, Pitch the bird, Coo the owl, Chuchu the slime, Nago the cat and Rick the hamster.

Coo and Kirby fall for Pacto’s trap at 7:39 of the following video.

Wish to put in your two cents or discuss this depiction? Then please leave a comment on this post.

Written by Dragan Komodo

2011 February 21 at 00:00