Vore in Media

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Archive for the ‘♙ various’ Category

Disgaea 5 [PS4] – Bear / Various

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Media: video game: “Disgaea 5”
Developer: Nippon Ichi Software
Platform:
PS4

Description: 

The Bear monster unit is capable of a couple of attacks – Come Come Bear, which involves flinging a target into its mouth and chewing it, as well as Hyper Suction, an ability that inhales up to five targets. In both cases, the targets are ejected through an accessory mouth on its back. Read the rest of this entry »

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Super Mario World [SNES] – Yoshi / Various

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Media: video game: “Super Mario World”
Developer: Nintendo
Platform:
SNES

Description: 

Yoshi – who can be first met in the stage Yoshi’s Island 2, is able to grab certain enemies with his long tongue to swallow enemies (gaining one coin). The Koopa Troopers are the main exception to this because of their shells. Yoshi can spit them back out to use as a projectile weapon (red and yellow Koopas shoot bolts of fire instead) or if they are held for 30 in-game seconds, Yoshi will make efforts to swallow and will eventually do so. Read the rest of this entry »

Dragon Ball: Advanced Adventure [GBA] – Buyon / Various

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Media: video game: “Dragon Ball: Advanced Adventure”
Developer: Dimps
Platform:
GBA

Description: 

The boss of Muscle Tower is Buyon, a large pink creature who can either shoot electricity through its antennae – or if the player is close enough – flick its tongue out to chew them up and then spit them out. While in the first couple playthroughs you are limited to using Goku and Krillin, almost all other enemies and bosses can be unlocked for play. Read the rest of this entry »

Warcraft III: Reign of Chaos [Computer] – Kodo Beast / Various

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Media: video game: “Warcraft III: Reign of Chaos”
Developer: Blizzard Entertainment
Platform:
Computer

Description: 

The kodo beast unit – somewhat resembling a large rhinoceros – is first usable in the third chapter of the Orc Campaign, but can be accessed at any time with the use of the Warcraft III World Editor. Kodo beasts are able to swallow an enemy unit whole, though cannot devour heroes, air units or high level enemies. Swallowed enemies are removed from the map, and their portrait is displayed in red with their health bar slowly depleting – signifying digestion damage. Once their health bar is depleted, the kodo beast belches and can once again use their devour ability. If slain before digestion is complete, the trapped unit is freed. Read the rest of this entry »

Suikoden II [PS1] – Sauroid / Various

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Media: video game: “Suikoden II″
Developer: Konami
Platform: PS1

Description:

Outside the Greenhill area, you can encounter enemies known as Sauroid(s), which appear to be green amphibians somewhere between a tadpole and a frog. They are capable of targeting the characters in your front row with either a tongue strike, or by using their long tongues to ensnare characters, swallowing them and jumping up and down to cause damage and then spitting them back out. These enemies seem to be available any time after the events of Two River up until the liberation of Greenhill (very late in the game) when different enemies replace them.

A more powerful version known as Fisheye(s) can be encountered in the area outside of Muse and seem to become available to fight after liberation of Rockaxe (also very late in the game). Apart from their colouring and strength, they are otherwise identical to the Sauroids.

Because either Sauroids or Fisheyes seem to be available throughout the entire game, just about all recruitable characters can fall prey to to them, and may include humans, an elf, kobolds (portrayed as dog-people), squirrels, a wolf, a unicorn, a gryphon, wingers (bird or bat-people), a robot, a vampire, a werewolf and octopuses. Read the rest of this entry »

Final Fantasy VIII [PS1] – Party Members / Various

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Media: video game: “Final Fantasy VIII″
Developer: Squaresoft
Platform: PS1

Description:

There is a command ability in the game known as ‘Devour’ and can be used if a character junctions a Guardian Force with that ability. Under natural circumstances, that would mean junctioning the GF, Eden, which is itself acquired by drawing it from Ultima Weapon in the Deep Sea Research Center after gaining the airship Ragnarok in Disc 3, or by drawing it from Tiamat in Disc 4. It is also possible to teach another GF the Devour ability by using the ‘Hungry Cookpot’ item, though they are quite rare and hard to obtain.

When used, the character will run up to the selected enemy, at which point a photograph of a peaceful scene (flower, field, ocean) pops up with a text marquee that says “Censored… Please stand by…”. If the attack is successful (chances improving the more the enemy has been damaged) there will be generic rumbling noises during the ‘censor’ screen and the enemy will have disappeared from battle. The character who Devoured the enemy will either gain or lose HP, be afflicted with or heal status effects, or permanently raise a stat (each type of monster has a set effect, though varies with enemy level) with a corresponding comment of how that enemy tasted:

“All systems go!”
Max HP raised by 10, 100% HP healed, all status effects removed

“Gained strength”
Strength raised by 1, 100% HP healed, all status effects removed

“Feel healthier”
Vitality raised by 1, 100% HP healed, all status effects removed

“Clear head!”
Magic raised by 1, 100% HP healed, all status effects removed

“Increased morale”
Spirit raised by 1, 100% HP healed, all status effects removed

“Light on my feet!”
Speed raised by 1, 100% HP healed, all status effects removed

“Refreshing!”
100% HP healed, all status effects removed

“Delicious!”
100% HP healed

“Tastes okay…”
50% HP healed

“No good!”
No effect

“Tastes funny…”
Causes status effect Stone

“Can’t see anything”
6.25% HP lost, causes status effect Darkness

“It’s rotten…”
6.25% HP lost, causes status effect Zombie

“Tastes awful!!!”
12.5% HP lost, causes status effect Poison

“Barf… bwahhh!!!”
50% HP lost, causes status effect Poison

“Shouldn’t have… eaten… it…”
75% HP lost, causes status effects Poison, Darkness, Silence, Sleep, Slow, Curse

Read the rest of this entry »

Written by Esuriit

2011 September 5 at 00:00

Final Fantasy VIII [PS1] – Pandemona / Various

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Media: video game: “Final Fantasy VIII″
Developer: Squaresoft
Platform: PS1

Pandemona, the bizarre looking wind element Guardian Force can be acquired by drawing it from certain boss enemies. The first chance to acquire Pandemona is in Disc 2, and is drawn from the Commander during Balamb’s occupation. The second chance is to draw it in Disc 4 when fighting Red Giant. When summoned in battle, Pandemona will inhale the enemy, holding them within its air-sac (which also looks like its tail) before blowing them out in a tornado. Read the rest of this entry »

Written by Esuriit

2011 August 22 at 00:00

Yoshi’s Story [N64, Wii] – Yoshi / Various

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Media: video game: “Yoshi’s Story″
Developer: Nintendo
Platform: N64, Wii

Description:

Yoshi, just like his appearances in other Nintendo games is known to have a big appetite and a long tongue to help him nab food. In the insanely cute Yoshi’s Story, the newborn Yoshis are trying to retrieve the stolen Happy Tree, but must keep joyful in order to do so. So what can they do to keep themselves happy? They eat. Well, fruit mostly, but other things as well. Unlike in predecessor, Yoshi’s Island, Yoshi here doesn’t have the option of holding things in his mouth and spitting them out. Everything seems to be swallowed immediately to be converted to an egg.

Whenever Yoshi eats something, a speech bubble with hearts will appear, depending on how happy it makes them. Each Yoshi seems to like foods and enemies (particularly Shy Guys) of their own colour and if you remain still after eating something particularly tasty, Yoshi will smile happily. Conversely, if he eats something he hates, he will grimace and gag.

Interestingly, if Yoshi eat’s a Heart Fruit he will reach a ‘super happy’ mode which makes his already ridiculously tongue even longer.

If you search any video on Youtube you can see movies of Yoshi eating enemies, but just to save you to trouble of a few clicks, here’s a video showing it at 3:51, as well as the cute style of the game.

Last updated: 2018 May 29.

Kirby’s Dream Land 3 [SNES, Wii] – Kirby and Friends / Various

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Media: video game: “Kirby’s Dream Land 3”
Developer: HAL Laboratory
Platform: SNES, Wii

Description:

In Kirby’s Dream Land 3, Kirby is joined by his blue counter-part known as Gooey can be spawned by pressing the A button and controlled with the second controller. A few different cast members can also help out, giving the various powers in the game some variability depending on which animal is befriended. There’s Kine the ocean sunfish, Nago the cat, Coo the owl, Chuchu the Slime, Pitch the bird and Rick the hamster. As should be common knowledge to most gamers, Kirby can gain the powers of his enemies by inhaling them and absorbing them, or may simply spit them out to use them as a makeshift missile.

Just like Kirby, Gooey shares the ability to absorb enemies’ abilities when controlled by a second person, but instead of inhaling them, he uses his long tongue to draw them in.

Interestingly, Kirby can inhale and absorb Gooey to regain one full icon of health (the cost of summoning him) though Gooey can’t do the same to Kirby.

Kirby can be seen swallowing Gooey so at 6:05 of the following video.

Of Kirby’s other friends, Kine and Rick are both worth a mention. When partnered with Kine (by pressing X next to him), he will take Kirby and hold him in his mouth, and when the partnership is cancelled (X again), he will spit him out.

In the introduction to world 2, they make use of this as a joke. Kirby and Chuchu are walking by a body of water when Kine hops out and snags Kirby in his lips. He and Chuchu fight over Kirby, each wanting him for themselves, though when Kine tries to take Kirby back, it is implied that he accidentally swallowed Kirby.

Kine accidentally swallows Kirby:

Rick is the only other friend who can directly swallow an enemy. When partnered with him, Kirby will ride on his back, and the Y button, which is normally used for Kirby’s inhale, will make Rick open his mouth to allow him to swallow an enemy (giving the power to Kirby) or spit them out like normal.

Rick can be seen doing his thing at 1:50 of this video. In that same video, Gooey makes good use of his tongue at 0:57.

Last updated: 2018 May 29.

Chrono Cross [PS1] – Quadffid / Various

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Media: video game: “Chrono Cross”
Developer: Squaresoft
Platform: PS1

Description:

Very early in the game, in the Shadow Forest of Another World, there exists a four legged plant-like enemy known as the Quadffid, though can only be fought once at this point in the game. Otherwise, these enemies can be fought again in the Hydra Marshes in Another World provided you have the Green Tinkler to manipulate the area’s plants or the Beeba Flute to open up an alternative pathway around.

When fighting, the Quadffid may sometimes use its Devour ability, which allows it to inhale one of your characters, chew them up and spit them out. The game’s motley crew of playable characters – and as such, those who can fall prey to such an attack – includes humans, a faerie, a mermaid, a goblin, various anthropomorphic characters (a rabbit girl, a mushroom man, a turnip man, a living flower), a dog, a young dragon, a small furry mammal, a skeleton, a straw doll, a cyborg and an alien. Read the rest of this entry »