Vore in Media

Aiming to chronicle every instance in mainstream!

Archive for the ‘♟ mechanical’ Category

Dragon Ball: Advanced Adventure [GBA] – Buyon / Various

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Media: video game: “Dragon Ball: Advanced Adventure”
Developer: Dimps
Platform:
GBA

Description: 

The boss of Muscle Tower is Buyon, a large pink creature who can either shoot electricity through its antennae – or if the player is close enough – flick its tongue out to chew them up and then spit them out. While in the first couple playthroughs you are limited to using Goku and Krillin, almost all other enemies and bosses can be unlocked for play. Read the rest of this entry »

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MysteryMania [iOS] – Plant / F8

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Media: video game: “MysteryMania”
Developer: Electronic Arts
Platform: 
iOS

Description: 

In the Garbage Room, if you tap the hole in the floor, this will cause F8 to jump into it. Moments later, we see a flytrap rise from the pit to burp up F8. Read the rest of this entry »

Written by Esuriit

2012 March 2 at 08:00

Gooooooo [iOS] – Monster Fish / Player

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Media: video game: “Gooooooo”
Developer: phyllis_thm
Platform: iOS

Description: 

Gooooooo is a simple game where one controls a very Bomberman-esque robot-like character to avoid being swallowed by the monster fish. To swim, the screen must be swiped left and right. Each stage gets progressively harder and harder, and if the fish catches up, it will gulp the character whole with a satisfied look on its face. This happens in a split second so is often difficult to see. Read the rest of this entry »

Written by Esuriit

2011 August 8 at 00:00

Final Fantasy VII [PS1] – Hungry / Party Members

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Media: video game: “Final Fantasy VII″
Developer: Squaresoft
Platform: PS1

Description:

At the end of Disc 1 in Corral Valley just after Bone Village, one can encounter a pudgy lizard-like enemy known as ‘Hungry’. Besides a simple attack, Hungry also knows the spell ‘Mini’, and once one of your characters are miniaturised he is capable of a unique ability called ‘Eat’ where he will swallow a miniaturised party member – effectively ejecting that character out of the fight for the entire battle. He can do this to two of the characters in the party, after which he does not seem to be able to finish off the last one. Read the rest of this entry »

Chrono Trigger [DS, iOS, PS1, SNES] – Tyrano / Player

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Media: video game: “Chrono Trigger”
Developer: Squaresoft
Platform: DS, iOS, PS1, SNES.

Description:

Around halfway into the game, when forced to travel to 65,000,000 B.C. for the second time, one will eventually fight the boss ‘Black Tyrano’ along with the leader of the Reptites, Azala. One of the Tyrano’s attacks is to flick an unfortunately poorly animated tongue (in actuality, a series of red circles) to one of your party members, pulling them into its mouth. The Tyrano chews and then spits the character out, draining them of a large amount of HP.

Similarly, near the end of the game, during the quest to find the Rainbow Shell, you will fight another version of the same boss, known as the Rust Tyrano, with an identical tongue attack. Read the rest of this entry »

Secret of Evermore [SNES] – Carniflower / Boy, Dog

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Media: video game: “Secret of Evermore”
Developer: Squaresoft
Platform: SNES

Description:

Early in the game, one of the first enemies a flower enemy with purple petals known as a Wimpy Vine. It can attack by shooting vines at you, though has no potential of making a meal out of the player. However, shortly after the boss battle against Thraxx, the area north of Prehistoria village becomes accessible and is home to a souped-up version of the Wimpy Vines, known as the Carniflower. They sport shiny pink petals and unlike their weaker counterparts, are able to grab the player or the dog with their vines, encasing them in their bulb-like bodies as while they can been seen struggling from the inside.

At the end of the game at Omnitopia, at area 3-B, there lives another variant of these flowering enemies with dark grey petals known apparently as Flowering Death. Unlike the Wimpy Vines or Carniflowers, the Flowering Death is not a conventional enemy. The greenhouse houses many of them, though only a select few will react to the player (and only if the lights of the greenhouse are switched on). It cannot be struck by any weapon or damaged by any spell. If approached, one will engulf the player resulting in an instant game over (and not spit the player out), though if the dog is the one attacked, he will simply be spit out with 0 HP.

It should be noted that the dog’s appearance changes depending on the setting. In Prehistoria, he takes on the appearance of a shagged wolf, whereas in Omnitopia, he becomes a metallic dog. Read the rest of this entry »