Vore in Media

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Archive for the ‘computer’ Category

Warcraft III: Reign of Chaos [Computer] – Kodo Beast / Various

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Media: video game: “Warcraft III: Reign of Chaos”
Developer: Blizzard Entertainment
Platform:
Computer

Description: 

The kodo beast unit – somewhat resembling a large rhinoceros – is first usable in the third chapter of the Orc Campaign, but can be accessed at any time with the use of the Warcraft III World Editor. Kodo beasts are able to swallow an enemy unit whole, though cannot devour heroes, air units or high level enemies. Swallowed enemies are removed from the map, and their portrait is displayed in red with their health bar slowly depleting – signifying digestion damage. Once their health bar is depleted, the kodo beast belches and can once again use their devour ability. If slain before digestion is complete, the trapped unit is freed.

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Videos:

Kodo beast eats a grunt:

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Last Updated: 2012 Oct 18.

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Suikoden II – Sauroid

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Media: video game: “Suikoden II″
Developer: Konami
Platform:  PS, PSP [Japan, as Suikoden I + II], Computer

Note:

  • None yet added.
Description:

Outside the Greenhill area, you can encounter enemies known as Sauroid(s), which appear to be green amphibians somewhere between a tadpole and a frog. They are capable of targeting the characters in your front row with either a tongue strike, or by using their long tongues to ensnare characters, swallowing them and jumping up and down to cause damage and then spitting them back out. These enemies seem to be available any time after the events of Two River up until the liberation of Greenhill (very late in the game) when different enemies replace them.

A more powerful version known as Fisheye(s) can be encountered in the area outside of Muse and seem to become available to fight after liberation of Rockaxe (also very late in the game). Apart from their colouring and strength, they are otherwise identical to the Sauroids.

Because either Sauroids or Fisheyes seem to be available throughout the entire game, just about all recruitable characters can fall prey to to them, and may include humans, an elf, kobolds (portrayed as dog-people), squirrels, a wolf, a unicorn, a gryphon, wingers (bird or bat-people), a robot, a vampire, a werewolf and octopuses.

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Video:

Sauroid swallows Bob, Gengen and Shiro.

Fisheye swallows Sigfried and Shiro.

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Final Fantasy VIII – Humans

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Media: video game: “Final Fantasy VIII″
Developer: Squaresoft (now Square Enix)
Publisher: Squaresoft (now Square Enix)
Platform:  PS1, PSN, PC

There is a command ability in the game known as ‘Devour’ and can be used if a character junctions a Guardian Force with that ability. Under natural circumstances, that would mean junctioning the GF, Eden, which is itself acquired by drawing it from Ultima Weapon in the Deep Sea Research Center after gaining the airship Ragnarok in Disc 3, or by drawing it from Tiamat in Disc 4. It is also possible to teach another GF the Devour ability by using the ‘Hungry Cookpot’ item, though they are quite rare and hard to obtain.

When used, the character will run up to the selected enemy, at which point a photograph of a peaceful scene (flower, field, ocean) pops up with a text marquee that says “Censored… Please stand by…”. If the attack is successful (chances improving the more the enemy has been damaged) there will be generic rumbling noises during the ‘censor’ screen and the enemy will have disappeared from battle. The character who Devoured the enemy will either gain or lose HP, be afflicted with or heal status effects, or permanently raise a stat (each type of monster has a set effect, though varies with enemy level) with a corresponding comment of how that enemy tasted:

“All systems go!”
Max HP raised by 10, 100% HP healed, all status effects removed

“Gained strength”
Strength raised by 1, 100% HP healed, all status effects removed

“Feel healthier”
Vitality raised by 1, 100% HP healed, all status effects removed

“Clear head!”
Magic raised by 1, 100% HP healed, all status effects removed

“Increased morale”
Spirit raised by 1, 100% HP healed, all status effects removed

“Light on my feet!”
Speed raised by 1, 100% HP healed, all status effects removed

“Refreshing!”
100% HP healed, all status effects removed

“Delicious!”
100% HP healed

“Tastes okay…”
50% HP healed

“No good!”
No effect

“Tastes funny…”
Causes status effect Stone

“Can’t see anything”
6.25% HP lost, causes status effect Darkness

“It’s rotten…”
6.25% HP lost, causes status effect Zombie

“Tastes awful!!!”
12.5% HP lost, causes status effect Poison

“Barf… bwahhh!!!”
50% HP lost, causes status effect Poison

“Shouldn’t have… eaten… it…”
75% HP lost, causes status effects Poison, Darkness, Silence, Sleep, Slow, Curse

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Written by Dragan Komodo

2011 September 5 at 00:00

Final Fantasy VIII – Abadon

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Media: video game: “Final Fantasy VIII″
Developer: Squaresoft (now Square Enix)
Publisher: Squaresoft (now Square Enix)
Platform:  PS1, PSN, PC

Early in Disc 3, in the Great Salt Lake, there is a boss known as Abadon. It is a vague skeleton type of monster and I draw attention to it because it is capable of using its long black tongue to slap one of the characters.

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Written by Dragan Komodo

2011 August 29 at 00:00

Final Fantasy VIII – Pandemona

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Media: video game: “Final Fantasy VIII″
Developer: Squaresoft (now Square Enix)
Publisher: Squaresoft (now Square Enix)
Platform:  PS1, PSN, PC

Pandemona, the bizarre looking wind element Guardian Force can be acquired by drawing it from certain boss enemies. The first chance to acquire Pandemona is in Disc 2, and is drawn from the ‘Commander’ during Balamb’s occupation. The second chance is to draw it in Disc 4 when fighting Red Giant. When summoned in battle, Pandemona will inhale the enemy, holding them within its air-sac (which also looks like its tail) before blowing them out in a tornado.

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Written by Dragan Komodo

2011 August 22 at 00:00

Final Fantasy VIII – T-Rexaur

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Media: video game: “Final Fantasy VIII″
Developer: Squaresoft (now Square Enix)
Publisher: Squaresoft (now Square Enix)
Platform:  PS1, PSN, PC

Early in Disc 1, one may encounter a powerful enemy known as ‘T-Rexaur’ in the Balamb Garden Training Center or the forest outside Fire Cavern and is capable of a biting attack. Of course, dozens of enemies in this game will use a biting attack and very few if any will get mentioned here specifically. However, aside from the basic bite attack, at higher levels (either from raising the levels of the playable characters themselves, or raising the enemies’ level via Tonberry’s ‘LV Up’ command ability) T-Rexaur is capable of a slightly different biting attack where he will grab one of the characters in his jaws, lift them up in the air before tossing them back.

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Written by Dragan Komodo

2011 August 15 at 00:00

Suikoden II – Creeper, Melonzoo / Various Prey

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Media: video game: “Suikoden II”
Developer: Konami
Platform: PS1

Description:

A few hours into the game in the Sindar Ruins, you can encounter the pitcher plant-like monsters known as Creeper which have the ability to inhale party members and squeeze them before spitting them out. It is difficult to say who can be plant-food in this version, as you are assigned a random selection of your recruited party members for this part of the game, which may include humans, kobolds (portrayed as dog-men), a squirrel or a wolf. Once the boss of the Sindar Ruins is defeated, it seems that you can no longer encounter them.

Later in the game, while escaping from Greenhill the first time, you can fight a variation of the Creeper enemies, known as Melonzoo. Apart from being stronger and having the watermelon-like stripes to its appearance, it is otherwise identical with the same inhale attack. The Melonzoo can only be fought at this time. Possible characters are again limited because there is an age restriction for party members at this point in the game, but may include humans, kobolds (dog-men), a squirrel or a wolf.

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Videos:

Creeper inhales Gengen, Zamza and Shiro:

Melonzoo inhales Gabocha, Gengen and Shiro:

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Last Updated: 2012 Feb 15.