Vore in Media

Aiming to chronicle every instance in mainstream!

Archive for the ‘computer’ Category

Diablo III [Computer, PS3, PS4, XBox 360, XBONE] – Hound / Player

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Media: video game: “Diablo III”
Developer: Blizzard
Platform:
Computer, PS3, PS4, XBox 360, XBONE

Description: 

In Act V (hence, requiring the expansion Reaper of Souls), there are giant hound demons that will grab a player in its mouth and shake them like a rag doll, before spitting them out. The hound leaders are large enough that this will nearly cause the player’s entire body to be engulfed. Read the rest of this entry »

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Diablo III [Computer, PS3, PS4, XBox 360, XBONE] – Sand Tremor / Player

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Media: video game: “Diablo III”
Developer: Blizzard
Platform:
Computer, PS3, PS4, XBox 360, XBONE

Description: 

In Act II, in certain underground dungeons, there are enemies known as Sand Tremor, that are able to burrow underneath the player, suddenly erupt from the ground and swallow them. Both disappear for a few seconds, when it resurfaces to spit them back out. Only the Sand Tremor variants appear to be able to do this – the other variants cannot. Read the rest of this entry »

Diablo III [Computer, PS3, PS4, XBox 360, XBONE] – Toad of Hugeness / Various

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Media: video game: “Diablo III”
Developer: Blizzard
Platform:
Computer, PS3, PS4, XBox 360, XBONE

Description: 

The witch doctor is able to summon the Toad of Hugeness, that will grab an enemy with its long tongue and engulf them causing damage. After a short period, they are spit back up. This effect can to used against other players in the PvP areas. Read the rest of this entry »

Warcraft III: Reign of Chaos [Computer] – Kodo Beast / Various

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Media: video game: “Warcraft III: Reign of Chaos”
Developer: Blizzard Entertainment
Platform:
Computer

Description: 

The kodo beast unit – somewhat resembling a large rhinoceros – is first usable in the third chapter of the Orc Campaign, but can be accessed at any time with the use of the Warcraft III World Editor. Kodo beasts are able to swallow an enemy unit whole, though cannot devour heroes, air units or high level enemies. Swallowed enemies are removed from the map, and their portrait is displayed in red with their health bar slowly depleting – signifying digestion damage. Once their health bar is depleted, the kodo beast belches and can once again use their devour ability. If slain before digestion is complete, the trapped unit is freed. Read the rest of this entry »

Suikoden II [PS1] – Sauroid / Various

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Media: video game: “Suikoden II″
Developer: Konami
Platform: PS1

Description:

Outside the Greenhill area, you can encounter enemies known as Sauroid(s), which appear to be green amphibians somewhere between a tadpole and a frog. They are capable of targeting the characters in your front row with either a tongue strike, or by using their long tongues to ensnare characters, swallowing them and jumping up and down to cause damage and then spitting them back out. These enemies seem to be available any time after the events of Two River up until the liberation of Greenhill (very late in the game) when different enemies replace them.

A more powerful version known as Fisheye(s) can be encountered in the area outside of Muse and seem to become available to fight after liberation of Rockaxe (also very late in the game). Apart from their colouring and strength, they are otherwise identical to the Sauroids.

Because either Sauroids or Fisheyes seem to be available throughout the entire game, just about all recruitable characters can fall prey to to them, and may include humans, an elf, kobolds (portrayed as dog-people), squirrels, a wolf, a unicorn, a gryphon, wingers (bird or bat-people), a robot, a vampire, a werewolf and octopuses. Read the rest of this entry »